CAREER // 1993 — PRESENT
Thirty years. Both sides of the table. Every platform in between.
Thirty years building games — designer, producer, director, founder. Developer side and publisher side. Nine studios, one independent practice, KnightStar Enterprises throughout.
- Jun 2026 – present
KnightStar Enterprises
Independent Consultant
Back to KSE full-time. Production consulting, dev-ops setup, slate management, design direction, and creative work for studios that want to ship better and move faster.
- Mar 2023 – Jun 2026
indie.io
Director of Developer Operations
Built and ran developer operations for a fully remote independent game publisher across a 20–30 title active slate. Owned the full developer relationship lifecycle from initial evaluation through milestone reviews, release management, and post-launch performance accountability. Held greenlight and termination authority over the full title portfolio. Set and owned OKRs tied to Steam review scores, on-time delivery, and developer satisfaction.
- 129 titles shipped under operational oversight across 3+ years.
- Rebuilt the curation framework and developer engagement processes — improved the pipeline from initial partner outreach through greenlight decision.
- Built and deployed internal AI-assisted production tools to support the remote international team.
Highlights (11 of 129) HumanitZ · SCP: Fragmented Minds · SoulQuest · Pluto · Echoes of the Plum Grove · Traveler's Refrain · Heroes of Mount Dragon · Pinball Spire · G.I. Joe: Wrath of Cobra · Moon Mystery · Witch of Fern Island - 2006 – 2023
KnightStar Enterprises · KnightStar Games
Founder · Developer · Consultant
The through-line — founded in 2006 and running concurrently with studio and publisher roles throughout. Consulting engagements for developers and executives across the industry. Self-taught programming to expand from pure production into hands-on implementation. Designed, built, and self-published 9 mobile and VR titles solo under KnightStar Games, managing the full product lifecycle from concept through submission.
- Johnny's Trash Day was the most successful KSG release.
Titles Nebula-9 Warp Racer · SkipRay Rally Racer VR · Moon Star Assault Runner · Balloony Breakout! · Johnny's Trash Day · Trash Day 2: Garbage Runner · Titan Prime · Science Match: Animals · Science Match: Bugs · Science Match: Space - 2014 – 2018
BirdStreets LLC
Co-Founder · Development Lead
Co-founded an independent mobile studio in Santa Monica, designed original IP from the ground up — core loops, systems design, progression — and shipped four titles on iOS. Led development from concept through launch, managing small cross-disciplinary teams while balancing creative vision with production constraints.
Titles Santaville SnowSled Jumper · Rally Jump Racer · Breakfast Buffalo · NovaWing - 2012 – 2014
Brandissimo!
Creative Director · Games
Led creative direction and game design for eight NFL-licensed titles across HTML5 web and mobile, working directly with the NFL on IP — the RushZone universe, the Guardian series, Frankfurter Fling, Rusher Go. Defined product vision, gameplay direction, and design from concept through release across all titles.
Titles NFL World War RZ · NFL Guardian: Covert Ops · NFL Guardian: Breacher · NFL RushZone MegaCore · NFL Blitz Bot Barrage · NFL Frankfurter Fling II · NFL Rusher Go! · NFL Guardian Training: Overthrow - 2011 – 2012
Razor USA LLC
Business & Development Adviser
Consulting engagement through KnightStar Enterprises. Advised the CEO and executive leadership on game development strategy and the tablet game market. Led search, screening, and hiring recommendations for Game Designers and external developers. Created and managed an internal Game Design think-tank, providing ongoing creative and strategic direction.
- 2009 – 2011
THQ
Project Manager
Owned production and direct budget responsibility across the full UFC franchise extension portfolio — mobile, handheld, fitness, and online/social — with budgets ranging from $2M (mobile/handheld) to ~$40M (UFC Personal Trainer). Primary point of contact with UFC/Zuffa developer relations across all assigned titles.
- Co-designed a strap-and-pouch peripheral system adapting Wii and PS3 Move controllers to track full-body movement across arms and legs for UFC Personal Trainer.
- Secured access to the UFC Ultimate Fitness Gym in Las Vegas and managed a professional multi-day film crew shoot with UFC fighters and trainers for in-game content.
Titles UFC Personal Trainer · UFC Undisputed 2010 · UFC Fight Nation · UFC Site - 2005 – 2009
Activision Publishing
Associate Producer · Producer
Drove handheld (DS/GBA) and Wii production across major licensed franchises, building a strong first-party Nintendo platform relationship through repeated collaboration with Vicarious Visions on Spider-Man 3 and the entire Guitar Hero On Tour series. Managed production budgets up to $48M across three simultaneous development teams, internal QA, and external talent.
- Co-designed the 4-button Guitar Hero Guitar Grip with Vicarious Visions — the 5-button prototype proved unplayable in handheld testing.
- Co-designed motion-activated sensor peripherals for Tony Hawk's Motion and Hue Pixel Painter.
- Attended Hollywood briefings and film previews at DreamWorks for the Kung Fu Panda IP.
Titles Spider-Man 3 · Kung Fu Panda · Guitar Hero: On Tour · Guitar Hero On Tour: Decades · Guitar Hero On Tour: Modern Hits · Band Hero · Guitar Hero World Tour Mobile · DJ Hero Mobile · Tony Hawk's Motion · Hue Pixel Painter - 2003 – 2005
Genuine Games
Producer
Joined to build a development team for a licensed Aliens title (20th Century Fox) — project cancelled before start. Pivoted to support Fight Club production (mocap, VO, localization) before taking full ownership on 50 Cent: Bulletproof, leading 66 staff plus external contractors across the full cycle.
- Managed a mid-production budget cut requiring 35% staff reduction — restructured scope, schedule, and feature set without missing ship date.
- Coordinated multi-day recording sessions for 50 Cent: Bulletproof with 50 Cent, Eminem, and Dr. Dre, including meetings with label leadership at Interscope Records.
Titles Fight Club · 50 Cent: Bulletproof - 2002 – 2003
BlackOps Entertainment
Producer
Placed on-site by Atari to oversee production of Terminator 3: Rise of the Machines across PS2 and Xbox, collaborating with Atari and Cinergi Films throughout — securing film assets, IP approvals, and coordinating talent capture.
- Directed cyberscan and VO sessions with Arnold Schwarzenegger for Terminator 3: Rise of the Machines.
Titles Terminator 3: Rise of the Machines - 1999 – 2002
The 3DO Company
Lead Game Designer · Project Director
Joined to lead design on the BattleTanx franchise, then promoted to create and own an original brand — World Destruction League — from concept through launch. Built and managed a team of 23 staff plus contractors, delivering World Destruction League: Thunder Tanks as a PS2 launch title.
Titles World Destruction League: Thunder Tanks - 1993 – 1999
NovaLogic, Inc.
Level Designer · Senior Game Designer
One of the company's earliest employees, growing from a hybrid level design, QA, and technical support role into Senior Game Designer overseeing a team across multiple concurrent military simulation franchises. Built missions and environments for Comanche, Armored Fist, Delta Force, and the F-22 and F-16 series — with military authenticity ensured through direct consultation with active-duty Air Force pilots, tank commanders, and Delta Force operatives.
- On-site hardware research at Marine Corps Base 29 Palms — reviewed M1A1 Abrams tanks and M3 Bradley fighting vehicles with the development team for the Armored Fist franchise.
- Managed QA and Customer Service, handling inbound technical support for DOS-era PC titles.
Titles Armored Fist · Armored Fist 2 · Comanche Series (1, 2, 3) · Werewolf vs. Comanche 2.0 · Wolfpack · BlackFire · F-22 Raptor · F-22 Lightning II · F-22 Lightning 3 · F-16 Multi-Role Fighter · MiG-29 · Delta Force · Tachyon: The Fringe
NEXT CHAPTER
Available for the right project.
I'm taking on consulting and production work through KnightStar Enterprises now. If you're shipping something interesting and could use another set of hands on the wheel — let's talk.
[ START A CONVERSATION → ]